Implementation

Implementation

Godot
3D Platformer Demo

I made use of Godot's build in audio features including the randomizer audio player to have multiple variations of player sounds and coin collection sfx.
Unreal and Wwise
Village Builder Demo

Highlights
- Audio added to animations for villager tasks
- Custom implementation adding audio to cursor when assigning villager tasks 
- UI design + implementation
First Person Shooter Demo

Sound design and implementation of gunshot variations.
Unity and Wwise
'Lost Crypt' Demo

Cutscene
'Viking Village' Demo
Unity and FMOD
'Infiltrators' Game

Highlights
- Implementation of dynamic music pieces for each level
- Use of parameters in FMOD to control region selection and levels linked to Unity code to indicate hack progress 
FMOD
'Bootcamp Shooter' Demo

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